Ape Escape 3
Anno: 2006
Genere: Azione
Sviluppatore: Sony Computer Entertainment America.
Editore: Sony Computer Entertainment America.
Codice disco: SCUS97501
Regione: USA
Tipo di versione: Classici PS2
Versione del gioco: 1.0
Versione software richiesta: 4.05
Prestazioni testate dall'editor: Sì, 5.05 +Hen\Mira
Lingua dell'interfaccia: Russo
Lingua audio: Inglese
Descrizione:
Questo è un gioco in cui i bambini di dieci anni catturano scimmie con una rete. Bisogna essere un po' bambini per apprezzare la bellezza di questa attività. Invece di "azione sanguinosa dinamica" - catturare scimmie. Con una rete. Questo è un gioco creato per bambini, ma con cura e attenzione ai dettagli da adulti; Ape Escape 3 si avvicina sorprendentemente alla stessa trascendente unità di componenti. Tutto è fatto in modo tale da riempire il gioco di gioia: musica leggera e piacevole, un cielo azzurro sopra, grafica cartoon buffa e divertenti parodie di livelli popolari, da Star Wars a Titanic. Per cacciare i primati, i bambini hanno a disposizione un set di giocattoli: una fionda, un'auto radiocomandata, una buffa bacchetta rosa, un elicottero, una pistola radar e un hula hoop. Quasi tutti i controlli, come in Katamari Damacy, vengono eseguiti tramite due stick analogici. Con quello sinistro il bambino corre dietro alle scimmie, mentre con quello destro usa i giocattoli. Si gira la leva destra e l'eroe agita la rete, ripetendo il movimento, mentre l'hula hoop, ad esempio, deve essere ruotato con il pollice dal gamepad: questo conferma ancora una volta l'approccio di intrattenimento non convenzionale degli sviluppatori.
's very difficult to die in the game, and even if you deliberately jump into an endless abyss, a fall will only take one cookie away from your health bar - by the way, do you often see games where health is measured in cookies? If you can't get through, don't do it. You don't have to go to difficult places at all, because you don't need to catch all the monkeys on the level; it's enough to catch about four out of five. The campaign is brilliantly structured; it proceeds neither quickly nor slowly, but exactly as needed. And at each level, from the first to the last, the developers find something to surprise: the games are presented alternately, one after the other, and then an update from the Ape Escape series appears—costumes that completely change the style of the game: the ninja runs along walls and is adept at wielding a pink sword, the cowboy shoots with both hands, and the martial artist uses a net no worse than Bruce Lee (and do you know how adept Bruce Lee was at using a net?). Even if you're a professional monkey catcher with a diploma from the World Wildlife Fund, who completed the story campaign in just six to eight hours, the game will still find something to keep you busy: there's a cinema, a tower, a secret monkey race, a huge number of bonuses in game stores, and absolutely insane mini-games...
The most disgusting thing monkeys can do is remove the net. Then the hunter and the prey change, and if a macaque catches you, consider it game over—you go back to the beginning of the map. It is worth noting that in the previous parts of the series, the human beings did not become rude and only showed restrained resistance.
Ape Escape 3 is one of those rare cases when all the elements of the game come together into a cohesive picture, reinforcing each other many times. And this is a cheerful, funny, and very childish picture, which perhaps not many will appreciate, but it is skillfully made, and each piece of the mosaic fits tightly into the rest. When pressed for criticism, you can curse the camera, which likes to deviate to the side (but easily returns to the "default" mode) and the American voice acting, which, by tradition, is significantly inferior to the Japanese. But this is not something that can ruin Ape Escape 3.
And whoever you are, you cannot deny that from the point of view of game design, the art of creating games, it is very difficult to find fault with Ape Escape 3. The target audience of the game is very young and timid, and therefore, the monkeys will never gain the nationwide popularity they deserve. But think carefully: with a net behind them, by God, no worse than an abyss in the rye.
(Copyright: "GAMES COUNTRY" No. 18 [219] 2006)
Screenshots
Anno: 2006
Genere: Azione
Sviluppatore: Sony Computer Entertainment America.
Editore: Sony Computer Entertainment America.
Codice disco: SCUS97501
Regione: USA
Tipo di versione: Classici PS2
Versione del gioco: 1.0
Versione software richiesta: 4.05
Prestazioni testate dall'editor: Sì, 5.05 +Hen\Mira
Lingua dell'interfaccia: Russo
Lingua audio: Inglese
Descrizione:
Questo è un gioco in cui i bambini di dieci anni catturano scimmie con una rete. Bisogna essere un po' bambini per apprezzare la bellezza di questa attività. Invece di "azione sanguinosa dinamica" - catturare scimmie. Con una rete. Questo è un gioco creato per bambini, ma con cura e attenzione ai dettagli da adulti; Ape Escape 3 si avvicina sorprendentemente alla stessa trascendente unità di componenti. Tutto è fatto in modo tale da riempire il gioco di gioia: musica leggera e piacevole, un cielo azzurro sopra, grafica cartoon buffa e divertenti parodie di livelli popolari, da Star Wars a Titanic. Per cacciare i primati, i bambini hanno a disposizione un set di giocattoli: una fionda, un'auto radiocomandata, una buffa bacchetta rosa, un elicottero, una pistola radar e un hula hoop. Quasi tutti i controlli, come in Katamari Damacy, vengono eseguiti tramite due stick analogici. Con quello sinistro il bambino corre dietro alle scimmie, mentre con quello destro usa i giocattoli. Si gira la leva destra e l'eroe agita la rete, ripetendo il movimento, mentre l'hula hoop, ad esempio, deve essere ruotato con il pollice dal gamepad: questo conferma ancora una volta l'approccio di intrattenimento non convenzionale degli sviluppatori.
's very difficult to die in the game, and even if you deliberately jump into an endless abyss, a fall will only take one cookie away from your health bar - by the way, do you often see games where health is measured in cookies? If you can't get through, don't do it. You don't have to go to difficult places at all, because you don't need to catch all the monkeys on the level; it's enough to catch about four out of five. The campaign is brilliantly structured; it proceeds neither quickly nor slowly, but exactly as needed. And at each level, from the first to the last, the developers find something to surprise: the games are presented alternately, one after the other, and then an update from the Ape Escape series appears—costumes that completely change the style of the game: the ninja runs along walls and is adept at wielding a pink sword, the cowboy shoots with both hands, and the martial artist uses a net no worse than Bruce Lee (and do you know how adept Bruce Lee was at using a net?). Even if you're a professional monkey catcher with a diploma from the World Wildlife Fund, who completed the story campaign in just six to eight hours, the game will still find something to keep you busy: there's a cinema, a tower, a secret monkey race, a huge number of bonuses in game stores, and absolutely insane mini-games...
The most disgusting thing monkeys can do is remove the net. Then the hunter and the prey change, and if a macaque catches you, consider it game over—you go back to the beginning of the map. It is worth noting that in the previous parts of the series, the human beings did not become rude and only showed restrained resistance.
Ape Escape 3 is one of those rare cases when all the elements of the game come together into a cohesive picture, reinforcing each other many times. And this is a cheerful, funny, and very childish picture, which perhaps not many will appreciate, but it is skillfully made, and each piece of the mosaic fits tightly into the rest. When pressed for criticism, you can curse the camera, which likes to deviate to the side (but easily returns to the "default" mode) and the American voice acting, which, by tradition, is significantly inferior to the Japanese. But this is not something that can ruin Ape Escape 3.
And whoever you are, you cannot deny that from the point of view of game design, the art of creating games, it is very difficult to find fault with Ape Escape 3. The target audience of the game is very young and timid, and therefore, the monkeys will never gain the nationwide popularity they deserve. But think carefully: with a net behind them, by God, no worse than an abyss in the rye.
(Copyright: "GAMES COUNTRY" No. 18 [219] 2006)
Screenshots
