Ape Escape 3
Year: 2006
Genre: Action
Developer: Sony Computer Entertainment America.
Publisher: Sony Computer Entertainment America.
Disc Code: SCUS97501
Region: USA
Version Type: PS2 Classics
Game Version: 1.0
Required Software Version: 4.05
Performance Tested by Editor: Yes, 5.05 +Hen\Mira
Interface Language: Russian
Audio Language: English
Description:
This is a game where ten-year-olds catch monkeys with a net. You have to be a bit of a kid to appreciate the beauty of this activity. Instead of "dynamic bloody action" - catching monkeys. With a net. This is a game created for children, but with adult care and attention to detail; Ape Escape 3 surprisingly approaches the same transcendent unity of components. Everything is done in such a way that fills the game with joy - light and pleasant music, a blue sky above, silly cartoon graphics, and funny parodies of popular levels, from Star Wars to Titanic. To hunt primates, children have a set of toys: a slingshot, a radio-controlled car, a funny pink wand, a helicopter, a radar gun, and a hula hoop. Almost all control, as in Katamari Damacy, is carried out using two analog sticks. The left one makes the child run after the monkeys, and the right one uses the toys. You turn the right handle, and the hero waves the net, repeating your movement, and the hula hoop, for example, needs to be twisted with your thumb from the gamepad - this once again confirms the developers' non-standard entertainment approach. It
's very difficult to die in the game, and even if you deliberately jump into an endless abyss, a fall will only take one cookie away from your health bar - by the way, do you often see games where health is measured in cookies? If you can't get through, don't do it. You don't have to go to difficult places at all, because you don't need to catch all the monkeys on the level; it's enough to catch about four out of five. The campaign is brilliantly structured; it proceeds neither quickly nor slowly, but exactly as needed. And at each level, from the first to the last, the developers find something to surprise: the games are presented alternately, one after the other, and then an update from the Ape Escape series appears—costumes that completely change the style of the game: the ninja runs along walls and is adept at wielding a pink sword, the cowboy shoots with both hands, and the martial artist uses a net no worse than Bruce Lee (and do you know how adept Bruce Lee was at using a net?). Even if you're a professional monkey catcher with a diploma from the World Wildlife Fund, who completed the story campaign in just six to eight hours, the game will still find something to keep you busy: there's a cinema, a tower, a secret monkey race, a huge number of bonuses in game stores, and absolutely insane mini-games...
The most disgusting thing monkeys can do is remove the net. Then the hunter and the prey change, and if a macaque catches you, consider it game over—you go back to the beginning of the map. It is worth noting that in the previous parts of the series, the human beings did not become rude and only showed restrained resistance.
Ape Escape 3 is one of those rare cases when all the elements of the game come together into a cohesive picture, reinforcing each other many times. And this is a cheerful, funny, and very childish picture, which perhaps not many will appreciate, but it is skillfully made, and each piece of the mosaic fits tightly into the rest. When pressed for criticism, you can curse the camera, which likes to deviate to the side (but easily returns to the "default" mode) and the American voice acting, which, by tradition, is significantly inferior to the Japanese. But this is not something that can ruin Ape Escape 3.
And whoever you are, you cannot deny that from the point of view of game design, the art of creating games, it is very difficult to find fault with Ape Escape 3. The target audience of the game is very young and timid, and therefore, the monkeys will never gain the nationwide popularity they deserve. But think carefully: with a net behind them, by God, no worse than an abyss in the rye.
(Copyright: "GAMES COUNTRY" No. 18 [219] 2006)
Screenshots
Year: 2006
Genre: Action
Developer: Sony Computer Entertainment America.
Publisher: Sony Computer Entertainment America.
Disc Code: SCUS97501
Region: USA
Version Type: PS2 Classics
Game Version: 1.0
Required Software Version: 4.05
Performance Tested by Editor: Yes, 5.05 +Hen\Mira
Interface Language: Russian
Audio Language: English
Description:
This is a game where ten-year-olds catch monkeys with a net. You have to be a bit of a kid to appreciate the beauty of this activity. Instead of "dynamic bloody action" - catching monkeys. With a net. This is a game created for children, but with adult care and attention to detail; Ape Escape 3 surprisingly approaches the same transcendent unity of components. Everything is done in such a way that fills the game with joy - light and pleasant music, a blue sky above, silly cartoon graphics, and funny parodies of popular levels, from Star Wars to Titanic. To hunt primates, children have a set of toys: a slingshot, a radio-controlled car, a funny pink wand, a helicopter, a radar gun, and a hula hoop. Almost all control, as in Katamari Damacy, is carried out using two analog sticks. The left one makes the child run after the monkeys, and the right one uses the toys. You turn the right handle, and the hero waves the net, repeating your movement, and the hula hoop, for example, needs to be twisted with your thumb from the gamepad - this once again confirms the developers' non-standard entertainment approach. It
's very difficult to die in the game, and even if you deliberately jump into an endless abyss, a fall will only take one cookie away from your health bar - by the way, do you often see games where health is measured in cookies? If you can't get through, don't do it. You don't have to go to difficult places at all, because you don't need to catch all the monkeys on the level; it's enough to catch about four out of five. The campaign is brilliantly structured; it proceeds neither quickly nor slowly, but exactly as needed. And at each level, from the first to the last, the developers find something to surprise: the games are presented alternately, one after the other, and then an update from the Ape Escape series appears—costumes that completely change the style of the game: the ninja runs along walls and is adept at wielding a pink sword, the cowboy shoots with both hands, and the martial artist uses a net no worse than Bruce Lee (and do you know how adept Bruce Lee was at using a net?). Even if you're a professional monkey catcher with a diploma from the World Wildlife Fund, who completed the story campaign in just six to eight hours, the game will still find something to keep you busy: there's a cinema, a tower, a secret monkey race, a huge number of bonuses in game stores, and absolutely insane mini-games...
The most disgusting thing monkeys can do is remove the net. Then the hunter and the prey change, and if a macaque catches you, consider it game over—you go back to the beginning of the map. It is worth noting that in the previous parts of the series, the human beings did not become rude and only showed restrained resistance.
Ape Escape 3 is one of those rare cases when all the elements of the game come together into a cohesive picture, reinforcing each other many times. And this is a cheerful, funny, and very childish picture, which perhaps not many will appreciate, but it is skillfully made, and each piece of the mosaic fits tightly into the rest. When pressed for criticism, you can curse the camera, which likes to deviate to the side (but easily returns to the "default" mode) and the American voice acting, which, by tradition, is significantly inferior to the Japanese. But this is not something that can ruin Ape Escape 3.
And whoever you are, you cannot deny that from the point of view of game design, the art of creating games, it is very difficult to find fault with Ape Escape 3. The target audience of the game is very young and timid, and therefore, the monkeys will never gain the nationwide popularity they deserve. But think carefully: with a net behind them, by God, no worse than an abyss in the rye.
(Copyright: "GAMES COUNTRY" No. 18 [219] 2006)
Screenshots
