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Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, more than two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.
This 25,000-word interactive experience gives readers an unprecedented and honest look at the past decade inside Valve. From revealing surprising canceled projects to never-before-seen photos and videos, The Final Hours examines Valve's creative process and honestly explores the development history of Half-Life: Alyx.
This interactive storybook does not use or require a virtual reality headset. It combines a traditional 25,000-word story with 3D video game technology to give customers a side-eye perspective.
Features include:
Note: The Final Hours of Half-Life: Alyx does not require a virtual reality headset. Minimum
system requirements :
Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, more than two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.
This 25,000-word interactive experience gives readers an unprecedented and honest look at the past decade inside Valve. From revealing surprising canceled projects to never-before-seen photos and videos, The Final Hours examines Valve's creative process and honestly explores the development history of Half-Life: Alyx.
This interactive storybook does not use or require a virtual reality headset. It combines a traditional 25,000-word story with 3D video game technology to give customers a side-eye perspective.
Features include:
Note: The Final Hours of Half-Life: Alyx does not require a virtual reality headset. Minimum
system requirements :
- Operating System: Windows 7 (SP1+)
- Processor: x86, x64 architecture with SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: DX10
- DirectX: Version 10
- Storage: 8000 MB available space
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