State of Decay Repack (versione russa) https://rutracker.org/forum/viewtopic.php?t=4540239 Data di rilascio: 2013 Genere: Azione / 3D / Terza persona Sviluppatore: Undead Labs Fonte: Microsoft Tipo: Licenza Interfaccia: Nome utente: Inglese Tablet: PRISTWUET (3DM e SKIDROW)
SO: - XP SP3, Windows® XP, Vista, 7, 8
Processore: - Core 2 Duo 2,4 GHz (E6 600) / Athlon X64 3400
Processore: - 2 GB di RAM
Scheda video: - Radeon HD 2600 XT / GeForce 9600 GSO / Intel HD 3000
Dispositivo compatibile: - Compatibile con DirectX
Spazio su disco rigido: - 3 GB di spazio libero. Non vogliamo che, come nell'introduzione: A casa, mandiamo tutti gli zombi. Ti offre moltissimi prodotti e servizi eccellenti. È al di fuori della tripla vita, che si lancia nella palude del gioco aperto con un'incredibile apertura dinamica. Devi pianificare e iniziare una nuova vita. Crea di più e lavora da qualsiasi luogo non redditizio. Aggiungi più piume e colori, goditi talenti completi, usa altre caratteristiche distintive e sfrutta i loro talenti unici. Contenuti della versione esterna sullo Steam Store:Game Version: 14.6.5.3080. Released on June 8, 2014, this is a fully licensed version of the game available on Steam. The awesome content is downloaded via a simple installer. Basic Installation: 1. Install, install setup.exe 2. Format and burn NoDVD files to paper using a powerful game 3. Play the disc. Released on June 8, 2014. Lifeline: Code: Allow refugees to recycle in Lifeline after a full refugee cycle - once you've met and rescued everyone, or... otherwise, you'll start at the top of the list so the game can continue. VIPs should no longer be "far from home" and will remain in base. Removed a problematic issue that prevented Cho from acknowledging successes once they were in your base. Fixed "fainting" before the first siege. Fainting should now be impossible until after the siege has ended. Death is death. Removed access to an area of the port that we didn't intend to be playable. (There was an area in the port in the northwest area of the map where you could climb over a wall next to the crane, run around a small area, and eventually crash into some invisible walls. Burrrring.) Vehicles should now be repaired by advanced workshops after a siege. The post-rescue scene in Eldridge (on the radio with Highroad) no longer turns driving players into car centaurs. Teleports have been removed from "found" VIP scenes, to prevent ugly situations where the intended building isn't cast. Sasquatch has been made peaceful and unkillable during Bloater and Screamer Hunting missions, to prevent him from corrupting Bloater all the time. Fixed a bad signal to the more advanced versions of the Infirmary that was preventing patients from getting better. Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable. The Baroque church near the International Zone should no longer appear exploded with black squares on top of each tower. Collapse: Code: Show score between collapse levels. Grenadier launchers and mines now count towards Grenadier All: Code: Fixed a truck crash. (From ChrisP: There was an issue where trucks were saving a fold in a certain order, and if one of the folds was removed, the order wouldn't be resaved, so if the player then went to pull a second fold, it could cause the game to crash.) Fixed Painkillers and Snacks in the Supply Locker resetting after the next day. Drop one per +/- population morale/illness. Characters no longer consume the snacks and painkillers they carry in their inventory at the end of the day.
