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As the government's sole mystery agent, Tethers has his hands full: the strange case of Scoggins immerses him in a mystery that will challenge every ounce of his experience, and perhaps his intelligence as well. Tethers must overcome mysteries at every turn, including mazes, logic puzzles, and riddles. He soon realizes that these—along with the townspeople's preoccupied minds, secret societies, and mysterious sounds from the woods—are inextricably linked to the underlying mystery. And what's with the dwarves?
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As the government's sole mystery agent, Tethers has his hands full: the strange case of Scoggins immerses him in a mystery that will challenge every ounce of his experience, and perhaps his intelligence as well. Tethers must overcome mysteries at every turn, including mazes, logic puzzles, and riddles. He soon realizes that these—along with the townspeople's preoccupied minds, secret societies, and mysterious sounds from the woods—are inextricably linked to the underlying mystery. And what's with the dwarves?
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