The gameplay is divided into two parts. The Shina portions play as a traditional JRPG with turn-based battles. The Arata portions play as a visual novel. The player is forced to constantly switch between the two, with visual novel segments often used to unlock clues or remove barriers that impede progress in the RPG portion, and vice versa. In both parts, decisions with multiple options are often presented to the player. Choices have consequences, with many of them leading to immediate gameplay on screens or alternate endings.[3]
