X-Men Legends PC / X-Men Legends for PC (project released) Released in 2004 Genre: Action/RPG Gamer: Raven Software, Beenox (PS2/NGC/XBOX) Source: Activision Platform: PC IP Address: New Ports Game User Interface: English Language: English Tablet: Your OS: OS: Windows 98/2000/ME/XP Processor: Pentium III / Athlon 1.2 GHz Memory: 256 MB Video Card: 64 MB, 3D, DirectX 9.0 Sound Card: DirectX 9.0 Compatible Free Site ZD: 2.5 GB X-Men Legends - The game plays in any game you can play one of the 15 mutants from the X-Men, remembering the best of the game Gameplay - Standard role - play, play, get unlocked, instead of Akebiro, and also using NPC. The game can have up to 4 players, with the number of game characters increasing even further (obviously, it's possible to get Wolverine). With a large number of options and a new gameplay, you can get the best chance for your character. The game also features a Super Combo - when two or more people reach one place in the protection. The beginning of the game reveals various bonuses - videos, photo blogs, and characters. There's also a mini-game - Danger Room, in which you need to add a new type of addition to 5 Super Combos or get 10 of one defense type A, and answer questions about the X-Men in general, to get the correct answers. Food - reproduction between humans and mutants. GRSO - Genetic Research and Security Organization - an organization that works to "purify, isolate, and breed living organisms" in order to eliminate them, conduct some experiments, and then later remove them from it. The game begins with the adventures of the GRSO created by Alison Crestmere, but she chose Mystique and Blob, which led to the GRSO separating from everyone in their path. However, Wolverine went too far (despite us), and, along with Cyclops, he is advancing aggressively in the city of Iulitis. Naturally, Zlodiv is there (as well). Take Alison Crestmere, who is able to control volcanic activity, get the Magma Token, and join the X-Men leadership. But they don't know that the Brotherhood of Mutants has devised a whole plan for a unique young monster to join the X-Men (through a deceptive idea). Is it possible for (da, da, t) to stop this? *Works on the X-Men Legends 2 RoA track *Autoplay; you do not need X-Men Legends 2 RoA to start this game *Options and methods in XML2 mode *Create 9 character costumes *Awesome commands, as in the original multiverse or Astonishing X-Men *19 characters created. You can enjoy 2 additional characters through XML2 mode and participate in the simple character game: Beast Colossus Cyclops Emma Frost Gambit Iceman Jubilee Magma Nightcrawler Jean Grey Professor X+ Locke Rogue Storm Wolverine Bishop Cable Sunfire Spider-Man++ + Pilot Missions / Fun Character Game ++ Weapons: Acolytes, Avalanche, Blob, Havok, General Kincaid, Juggernaut, Magneto, Marrow, Master Mold, Morlocks, Mystique, Pyro, Sabretooth, Sentinels, Shadow King, Toad. NBC: Bishop, Forge, Heller, Illyana Rasputin, Moira MacTaggert, Multiple Screens for Men **Old Screens **March 9, 2014 **March 19, 2014 **August 4, 2014 **August 18, 2014, 2014!!!The additional game contains a few selected menus, and includes its own code that you like in the games (which contain but there are a lot of glycophants). There are clickers in the game, click on the points stored in the game, and complete the following points in the game: 1. Before entering the Blobom ("BLOB") 2. On the first visit to Osobnyaka Ksavor 3. Before arriving at the HAARP Center 4. Before entering. PCs do not use the XMen.exe file to browse and download games. Use XMen RUNME.bat to restart/stop the game. This is a great glycophant. The Industrial Portal plays an open project on an unprecedented chassis, which is the final portal port! This work was done in this movie by Beast, Emma Frost, Professor X, and Psylocke using all the sound effects of both series and characters. The cooling system for all new games was designed by Pyro for the additional Toad system (so it doesn't work perfectly). ю "Journal" in the menu, press/Esc. A few major checkpoints/presses are added, a few new screens over a long time playing the sewers and parts of the USS Arbiter. Game Description (Original) Act 1: New York City - Rescuing Alison (nyc/alison) ) nyc2b --Pyro's firewall doesn't appear until you move away from the screen and back in. Mansion 1 (mansion/man1) --Crashes when changing team in the basement. Save before, restart after crash and load, save to continue --Round doesn't "work" - ProfX/Jean doesn't follow the player --Go to the second floor then backtrack to the first floor. Some NPCs disappear but the "round" continues. Scripting issue? HAARP attachment (/haarp/ext, haarp/int) - Crashes when you first encounter Pyro. Save before, restart after crash and load, save to continue --Crash when loading the mansion. Save before, restart the game after a crash and load, save to continue haarp_ext_boss --Boss fight with Toad is still in progress (but still *technically* beatable) Mansion2 (mansion/man2) --Crash when loading the basement. Currently unbeatable. Players will likely be teleported to the next mission mansion_back2 mansion2_1 mansion2_2 subbasement2 --Monster should not appear until after Allison is trained --Force field missing in the brig. We can't make Toad escape!Sewers 1 (Sewers/Hub) --Audio bug - Spikes trigger the wizard's "Thank you X-Men" line, Sewers 1_1_3 --Spiking traps do no damage to the Sewer Hub --Music should be "calm" USS Arbiter (Ruler/Deck, Ruling/a_int) - Some fires, flame jets, etc. Mission FX (entire mission) - Area animations not set up (indoor only) - Objectives not completed (indoor only) - Sentry pipes not working indoors - Some fires missing (entire mission) --Show mission completion at end of mission arb_fd1 --Area transition works, but actual force field doesn't disappear arb_fd2 --Lever sequence doesn't work (arm moves, but sub doesn't swing back and forth, doesn't break when destroyed) - Hacked at the moment arb2_1 arb2_2 arb2_3 arb2_4 arb3_1 arb3_2 arb3_3 arb3_4 Sentinel Flashback (nyc/fb) - Transitions for the entire map should be loadMapKeepTeam(); the player should only be able to return to the previous area if necessary (e.g., picking up the Danger Room disc) - No way to force a specific team (entire mission) - Sentinels have no damaging attacks (entire mission) - Some Sentinels' FX is broken, others are off-color (entire mission) --Show mission completion at the end of the mission nyc_fb1 nyc_fb2 nyc_fb3 nyc_fb4 Juggernaut Flashback (mansion/jugrnt) --Fixed manjug_m --No way to force a specific team --Juggy's power-up tactic is messed up (no helmet starts, etc.) --Show mission completion at the end of the mission Act 2:Mansion 3 (Mansion/Man 3) --Don't allow conversations if Magma isn't in the team (entire mission) --No objectives set up (entire mission) --No area animation set up (entire mission) --No elevator to/from area transitions set up (entire mission) anger_room (Magma) hangar3 mansion3_1 mansion3_2 subbasement3b --Transition to the nuclear plant should be loadMapKeepTeam() since the basement extraction point will now be Allow team to change nuclear plant (nuke_plant/nuke) --No area animation set up (entire mission - maybe only needed for Colossus level?) --Show mission completion at the end of the mission nuke1_1 nuke1_2 nuke1_3 nuke1_4 nuke2_2 nuke2_2a nuke2_3 Muir Island (muir_is/muir2) --Complete extraction points (not just saves) --No objectives set up (entire mission) --No Area animations are set up (entire mission) mui_comcore muir_brig muir_comcore muir_in2 Mansion4 & Mansion GRSO Attack (mansion/man4) - Complete extraction points (not just saves) - Disallow conversations if magma is not in the team (entire mission) - Objectives are not set up (entire mission) - Area animations are not set up (entire mission) - Elevator to/from area transitions are not set up (entire mission) - Show mission completion at the end of the mission grso_debriefing mansion_back4 mansion_back4_grso mansion_front4_grso mansion4_1 mansion4_2 subbasement4 - Transition to Astral Plane 1 should be loadMapKeepTeam() as the basement extraction point will now allow team changes - Disallow all characters except brokers from starting Astral Plane missions Astral Plane Part 1 (astral/ast1) --Objectives are not set up (entire mission) --Not set up Area animation (entire mission) --Enemies are default man (entire mission) --Show mission completion at end of mission --Astral Goliath model broken astral1_1 --Transition to next level is wrong link (teleport to end of level) astral1_2 astral1_3 astral1_4 Weapon X (weapon_x/secret) --This is Cyclops/Havok/Wolverine mission --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Show mission completion at end of mission wx3_1 wx3_2 wx3_3 Retrieve Weapon X (weapon_x/wfb) --Save extraction points only (entire mission) --Show mission completion at end of mission wx1_1 wx1_2 --Area transition at end of wx1_2 to wx1_3 is not fixed wx1_3 Mansion5 (mansion/man5) --Full extraction points (not save only) --Disallow conversations if not magma In Team (Whole Mission) --Objectives not set up (Whole Mission) --Area animation not set up (Whole Mission) --Elevator transitions to/from area not set up (Whole Mission) mansion_front5 mansion5_1 mansion5_2 subbasement5 --Transition to Sewers 2 should be loadMapKeepTeam() since the basement extraction point will now allow the team to change basement 5a Sewers 2 (Sewers/Healer) --Objectives not set up (Whole Mission) --Area animation not set up (Whole Mission) --Show mission completion at the end of mission Act3:Mounting (mount/mount) --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Show mission completion at end of mission mount1 mount2 --Avalanche spams Quake xtreme Mansion6 (mansion/man6) --Full extraction points (not save only) --Disallow conversations if Magma is not in team (entire mission) --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Elevator to/from area transitions not set up (entire mission) mansion6_1 mansion6_2 subbasement6 - Muir Island/NYC Riots transition should be loadMapKeepTeam() since basement extraction point will now allow team change Muir Island - Juggernaut (muir_is/muir3) --Full extraction points (not save only) --Wrong voiceovers --Objectives not set up (entire mission) --Area animation not set up (Entire task) --Show task completion at the end of muir_brig task --Cutscene only??? muir_in3 New York City Riots (nyc/riots) --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Show mission completion at end of mission nyc3_1_1 nyc3_1_2 nyc3_1_3 nyc3_2_1 nyc3_2_2 Sewers 3 - GRSO (sewers/grso) --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Show mission completion at end of mission Mansion7 (mansion/man7) --Complete extraction points (not just saves) --Disallow conversations if Magma is not on the team (entire mission) --Objectives not set up (entire mission) --Area animation not set up (entire mission) --Elevator to/from area transitions not set up (entire mission) mansion7_1 mansion7_2status_meeting subbasement7 --Transition to Astral Plane 2/Sentinel Factory must loadMapKeepTeam() because the basement extraction point will now allow team changes --Disallow all characters except psychics from starting Astral Plane missions Astral Plane Part 2 - Rescue Illyana (astral) /ast3) - Objectives not set up (entire mission) - Area animation not set up (entire mission) - Show mission completion at the end of mission astral3_2 astral3_3 astral3_4 astral3_5 colosseum Sentinel Factory (cell/ext, cell/int) - Objectives not set up (entire mission) - Area animation not set up (entire mission) - Last level not loaded - Show mission completion at the end of mission Astral Plane Part 3 - Save Professor X (astral/savepixel) - Objectives not set up (entire mission) - Area animation not set up (entire mission) - Show mission completion at the end of mission astral1_1 astral1_3 astral2_1 astral2_2 astral2_3 Final_astral --No way to force player to play as Professor X (Gladiator) Mansion8 (mansion/man8) --Full extraction points (not just saves) --Disallow conversations if Magma is not in the party (entire mission) --Objectives not set up (entire mission) --Area animations not set up (entire mission) --Elevator transitions to/from area not set up (entire mission) Hangar 8 Mansion 8_1 Mansion 8_2 Subbase8 - Moving to Asteroid M should be loading MapKeepTeam() since the subbase extraction point will now allow the team to change the subbase 8b Asteroid M (astroid_m/visit1) - - Objectives not set up (entire mission) - Area animation not set up (entire mission) Asteroid 1_1 Asteroid 1_2 Asteroid 1_3 Asteroid 2_1 Asteroid 2_2 Asteroid 2_3 MasterMold (mastermold /) - Objectives not set up (entire mission) - Area animation not set up (entire mission) mastermold1 mastermold2 Other stuff: Danger Rooms (arena/) - All done by nodoubt_jr - Want to add extra fighters (more X-Men, villains, etc.) arena_arb1 arena_arb2 arena_astm1 arena_astral1 arena_astral2 arena_dr arena_haarp arena_haarpint1 arena_mansion1 arena_nuke1 arena_nyc1 arena _nyc2 arena_sewers1 arena_snow1 arena_weapx1 Menus and Interface (Menu, Pack/Menus) main_back - Uses Danger Room instead of Cerebro (lighting broken in Cerebro "level") - Currently uses the X-Men Legends II menu interface. Convert to PS2 MUA menus, add the X-Men Legends logo, use XML1 menus where the MUA doesn't cover them, and redesign them to match. Keep the XML2 HUD setup for gameplay. --The Extract menu has five acts. Alternatively, try keeping the original three acts, then have a slot for flashbacks, and one for the Danger Room tests. Common Bugs --The "wood cracking" sound doesn't play when breaking wooden objects --Many XML1-specific effects need converting. If you have the time, it would be a big help. --Direct conversions for XML1 characters (Prof X Astral, Jean, etc.) here - optional package later??? --Automatic XML1 maps not working. Maybe have a "Map Viewer" in the menus instead that points to a static screen (like a loading screen). --Cyclops and Magma need dmg_weld --Swap the magnetic bridge for a lava bridge so Magma can build bridges - Give her her main power dmg_magnetic (hack) --All weapon-based characters need updated power patterns (weapon = deprecated in XML2) --Create a comprehensive "Danger Room Menu". When players unlock flashbacks, they will appear in this menu when accessing the Danger Room computer. Selecting "Training Missions" brings up the normal menu, but "Flashbacks" will allow you to select any unlocked flashback (and also tell you which characters are needed) --danger_m.zsm, grsoel_m.zsm, master_m.zsm, sendad_m. zsm, sendsp_m.zsm, Shadow_m.zsm Not transcribed correctly - Some characters may have voices that need duplicating additional variations to be added :beast: Beast -- :colossus: Colossus -- Evolution, 90's, Colossonaut :cyclops: Cyclops -- - New X-Men :Gamble: Gambit -- etc. :Iceman: Iceman -- Modern :jubilee: Jubilee -- :nightcrawler: Nightcrawler -- Evolution :phoenix: Jean Grey -- Evolution, New X-Men :xavier: Professor X -- :rogue: Rogue -- Ms. Marvel :storm: Storm -- MUA2, 90's Wolverine -- Evolution :sunfire: Sunfire -- Download the modern archive to any favorite paper, install XMen RUNME.bat and play. Full information on all versions of the consultationComplete information about all consultation versionshttps://rutracker.org/forum/viewtopic.php?t=5115296
