Severance: Blade of Darkness (Fargus) Released in 2001. Genre: Action with RPG elements Razorbuster: Rebel Act Studios Developer: Codemasters License: Net Language: English + Russian (versions) Username: English Platform: Simple PC Systems: Windows 95/98/ME/2000/XP/Vista/7 Minimum: Pentium II 400 MHz processor, 64 MB RAM, 750 MB 8X CD-ROM drive, 8 MB 3D video card, 16-bit DirectSound sound card DirectX 8.0 My recommended keyboard: Pentium III 500 MHz processor, 128 MB RAM, 32 MB 24X CD-ROM drive, 3D video card Daemon Tools lite with enhanced mdx format Description: A comprehensive Spanish slasher - with unsupported graphics Real and real operating system. In the game, you can choose one of the many characters - Rezar, Farvar, Gnome, and Amazon. 16 different types of invasions - fantastic gore, Arabian doors, steamships, doors, etc. Other heroes you choose can introduce the game from any of them. About 100 pieces of gold. 25 minutes ago. More than 100 surprises and love. Most of the suggestions can be the goal of your job - sit, sit, use, or use as with a seat (for example, ы, стаканы, камни и tp). The game focuses on its graphics and great suggestions on reality - good makers invest their money, then the heroes' heroes and their names. Very nice video, it is only published in the second minute - it is a simple video protection - which makes it fun. OpenGL for Blade of Darkness is required for WinXP/Vista/7 32bit, in fact, to browse the main menu of the game normally. Installation: Copy VCS files from OpenGL rendering in paper using a real game. Quick steps, you should copy: Copy the rOpenGL.dll library into the paper game ..\Bin\Raster\ Copy the file to rOpenGL.ini in the paper igry ..\Config\ No need to install in the system Set the SwapInterval = 1 Click on the code. Executable file. Download in Settings. Through the video settings, select the rOpenGL driver. In this video: At the bottom, select the video mode: Fullscreen, Color Depth = 32 bits per second ~ optimal resolution for your monitor. At the end, Miscellaneous: Swap Interval = 1 Commit: rOpenGL.dll uses the OpenGL system, which means it uses it. Fullscreen - graphics are displayed in full screen mode, they are present on the entire screen and without blinking. Color Depth - a small set of pixel representation, which makes them more clear and realistic (if everything else works classic). Resolution - the size of the screen image in pixels and selection. The actual screen size is not changed, but a small portion of the image is displayed. Swap interval - the number of steps between changing scenes. If this were not the case, the scene might be transformed somewhat in a few more times, with a large portion of the screen captured. Capture the scene with a very large portion of the screen capture, which is unnecessary due to the final extraction features. This is the optimal one that captures this amount of happiness. If the swap interval is 1, OpenGL draws to the optimal scenes.If so, the screen ratio reaches 60 GHz, making ideal parts offering 60, 30, 20, 15, 12, 10... to 60/N screens.



































