Probability Information
0 It's an endless platformer that moves downwards.
There are a million ways to fight for survival.
Descend: As you fight the darkness, improve yourself. Build yourself up as a star-thrower or a teleporter. Learn to navigate the pit's dangers, from menacing monsters to relentless gravity. Walk through thorns that once scared you. Pierce walls that would have destroyed you. You will never be invincible.
Descend: Enemies multiply. They will destroy the floor beneath your feet, hurl death at you, and eat and devour each other in their mad onslaught. Your enemies will be invisible, reckless, explosive, or seemingly untouchable. Deeper danger will always find a way.
Descend: And die, as you did last time and as you will next time. But find your way down.
There are a million ways to fight for survival. There is no way out.
Let's talk like humans now, not like the back of a video game box.
I designed Probability 0 years ago, and released the first version for free at the end of 2009. Back then, it relied on randomly generated landscapes (so I wouldn't get bored of them), introduced high-rank enemies to spawn in random order (so I wouldn't get bored of them), and allowed you to purchase upgrades from a vast and unrestricted talent tree (so I wouldn't get bored of those). Oh, and death erases everything (so I wouldn't get everything... and then get bored of playing and replaying for a full run).
Additionally, enemies and powers were designed to be wildly different from one another. There's an enemy that literally eats other enemies and hurls their digested corpses at you. (Mechanically, their 'digested corpses' are always the same handful of red blocks—but what fun is there in thinking that way?) Of course, there are more mundane enemies, but one that moves at random, erratic angles is very different from one that always moves towards you. Minimum
system requirements :
download
0 It's an endless platformer that moves downwards.
There are a million ways to fight for survival.
Descend: As you fight the darkness, improve yourself. Build yourself up as a star-thrower or a teleporter. Learn to navigate the pit's dangers, from menacing monsters to relentless gravity. Walk through thorns that once scared you. Pierce walls that would have destroyed you. You will never be invincible.
Descend: Enemies multiply. They will destroy the floor beneath your feet, hurl death at you, and eat and devour each other in their mad onslaught. Your enemies will be invisible, reckless, explosive, or seemingly untouchable. Deeper danger will always find a way.
Descend: And die, as you did last time and as you will next time. But find your way down.
There are a million ways to fight for survival. There is no way out.
Let's talk like humans now, not like the back of a video game box.
I designed Probability 0 years ago, and released the first version for free at the end of 2009. Back then, it relied on randomly generated landscapes (so I wouldn't get bored of them), introduced high-rank enemies to spawn in random order (so I wouldn't get bored of them), and allowed you to purchase upgrades from a vast and unrestricted talent tree (so I wouldn't get bored of those). Oh, and death erases everything (so I wouldn't get everything... and then get bored of playing and replaying for a full run).
Additionally, enemies and powers were designed to be wildly different from one another. There's an enemy that literally eats other enemies and hurls their digested corpses at you. (Mechanically, their 'digested corpses' are always the same handful of red blocks—but what fun is there in thinking that way?) Of course, there are more mundane enemies, but one that moves at random, erratic angles is very different from one that always moves towards you. Minimum
system requirements :
- Memory: 1 GB RAM
- Storage: 20MB available space
- Memory: 2 GB RAM
- Storage: 20MB available space
download
