My Sailing and Naval Information
- From Screenshot to Game. The inspiration for this game originally came from a Minecraft screenshot. It was a warship built from blocks, but it couldn't move or shoot. It just stood there, still, like a bonsai tree. So, I first created the Blueprint Editor, then designed a customizable naval world, linked to both, and gradually enriched other game content.
Blueprint Editor
The Blueprint Editor is a tool that allows you to stack your warships with tiles, or whatever else you like. You can also obtain blueprints from other players to enrich your inventory. The more blueprints you have, the richer the game content. Blueprints determine the specific performance of various ships in the game, which can be strong or weak, large or small.
Naval Combat and Block-Powered Warships
The warships generated by the blueprint are all "alive." In naval combat, you can operate warships to move or attack, fire at each other with hundreds of guns, smoke billows, and defeat enemy ships for rich rewards.
Random Map and World Transformation
At the beginning of a new game, a sea world, ports, lands, resources, and various ships will be randomly generated. As the game progresses, you can also continuously transform it, so that it truly belongs to your sea.
War Encounter
War Encounter is a type of land combat for specific crew members. It's different from real-time naval combat. It's a circular combat format. If you convert some crew members into soldiers, you can participate in the combat. Please ignore their silly talk in combat.
Port Operation
At the beginning, you only have a free port and a small boat. Through continuous growth, you will own ports all over the world, and command even larger warships. The larger the ship, the more crew and financial support it will require, which means you need more ports to control. Minimum
System Requirements :
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- From Screenshot to Game. The inspiration for this game originally came from a Minecraft screenshot. It was a warship built from blocks, but it couldn't move or shoot. It just stood there, still, like a bonsai tree. So, I first created the Blueprint Editor, then designed a customizable naval world, linked to both, and gradually enriched other game content.
Blueprint Editor
The Blueprint Editor is a tool that allows you to stack your warships with tiles, or whatever else you like. You can also obtain blueprints from other players to enrich your inventory. The more blueprints you have, the richer the game content. Blueprints determine the specific performance of various ships in the game, which can be strong or weak, large or small.
Naval Combat and Block-Powered Warships
The warships generated by the blueprint are all "alive." In naval combat, you can operate warships to move or attack, fire at each other with hundreds of guns, smoke billows, and defeat enemy ships for rich rewards.
Random Map and World Transformation
At the beginning of a new game, a sea world, ports, lands, resources, and various ships will be randomly generated. As the game progresses, you can also continuously transform it, so that it truly belongs to your sea.
War Encounter
War Encounter is a type of land combat for specific crew members. It's different from real-time naval combat. It's a circular combat format. If you convert some crew members into soldiers, you can participate in the combat. Please ignore their silly talk in combat.
Port Operation
At the beginning, you only have a free port and a small boat. Through continuous growth, you will own ports all over the world, and command even larger warships. The larger the ship, the more crew and financial support it will require, which means you need more ports to control. Minimum
System Requirements :
- Requires 64-bit processor and operating system.
- Operating System: (64-bit) Windows 7, Windows 8, 8.1, Windows 10
- Processor: A processor produced within ten years should be able to operate.
- Memory: 4 GB RAM
- Graphics: Integrated graphics card must be able to run.
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Requires 64-bit processor and operating system.
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