Poor
Molly, all your friends are stone!
Poor Molly! A sculptor's assistant has been cursed to become the serpent-haired Medusa—and so, every living thing she comes near is instantly turned to stone. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even small animals and insects, all turn to stone.
Molly's quest takes her to a series of mysterious temples, where she struggles with loneliness and alienation. Within these temples, gravity is "local." Molly's "down" is calculated from the surface she's currently standing on, meaning she can easily walk up the walls, or upside down on the ceiling. This level design allows the level to turn on itself, bending into labyrinths she physically could not. Petrified enemies accompany gravity puzzles and non-Euclidean architecture, in a hunt for MC Escher's talents.Minimum
System Requirements :
Molly, all your friends are stone!
Poor Molly! A sculptor's assistant has been cursed to become the serpent-haired Medusa—and so, every living thing she comes near is instantly turned to stone. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even small animals and insects, all turn to stone.
Molly's quest takes her to a series of mysterious temples, where she struggles with loneliness and alienation. Within these temples, gravity is "local." Molly's "down" is calculated from the surface she's currently standing on, meaning she can easily walk up the walls, or upside down on the ceiling. This level design allows the level to turn on itself, bending into labyrinths she physically could not. Petrified enemies accompany gravity puzzles and non-Euclidean architecture, in a hunt for MC Escher's talents.Minimum
System Requirements :