Information:
A blue jellyfish embarks on an epic journey to pick up his child from kindergarten so he can take him home for dinner. The journey, however, proves to be full of surprises and unexpected obstacles. The bus to the city breaks down in the middle of the "desert" (we're still underwater, remember) and only you can find a way to get it running again... only to discover you don't have money for a metro ticket... Maybe working part-time in a restaurant will help? Maybe, but that's just the beginning. What other adventures await you in this underwater world of fun puzzles and abstract humor? No one really knows... well, maybe except the ancients.
Medusiak is a simple, clicker-based adventure game where you solve puzzles to overcome obstacles and strange problems in this deep sea kingdom. The game features "no dead end" puzzle design, fun minigames, an unusual inventory system, hand-drawn animation, and original music and voice acting. All voice samples are oral (we don't use any objects to record them). Since the sea creatures don't speak any human language, all dialogue is symbolic.Minimum
system requirements :
A blue jellyfish embarks on an epic journey to pick up his child from kindergarten so he can take him home for dinner. The journey, however, proves to be full of surprises and unexpected obstacles. The bus to the city breaks down in the middle of the "desert" (we're still underwater, remember) and only you can find a way to get it running again... only to discover you don't have money for a metro ticket... Maybe working part-time in a restaurant will help? Maybe, but that's just the beginning. What other adventures await you in this underwater world of fun puzzles and abstract humor? No one really knows... well, maybe except the ancients.
Medusiak is a simple, clicker-based adventure game where you solve puzzles to overcome obstacles and strange problems in this deep sea kingdom. The game features "no dead end" puzzle design, fun minigames, an unusual inventory system, hand-drawn animation, and original music and voice acting. All voice samples are oral (we don't use any objects to record them). Since the sea creatures don't speak any human language, all dialogue is symbolic.Minimum
system requirements :