Multiplayer Information:
We've always wanted to experience this type of role-playing game with a few friends. To that end, Isles of Adalar will support up to four players in co-op at launch. However, we know that multiplayer isn't for everyone, so we'll manually adjust the difficulty of each encounter to maintain the integrity of the single-player game design.
Mod Support:
Our vision is for Isles of Adalar to become known over time as a nearly endless role-playing experience rich in narrative content. To that end, we've designed our game to support mods and user-generated content from the start. Everything in the game is created using the same level editor that ships in-game, so modders have access to all the tools we use to create campaigns.
Submitting tools for mods isn't enough to achieve our vision. We'll actively work to build a creative community around our game. This starts by making the tools as easy to use and efficient as possible so that small teams of just a few people can create large-scale campaigns. In addition to the tools, we'll also offer players additional content not used in the base game so that their campaigns are unique. This will range from dynamic environments to different architectural styles and even new enemies.
Cyclical play and replayability.
Choice and consequence are at the core of our dialogue system. We use a (primarily) hybrid text system that includes non-specific voice lines for NPCs. This approach allows for in-depth dialogue with characters in the world but also gives the player the necessary feedback to reflect the NPC's overall attitude and response to the player. For example, you might try to intimidate a thief, and if you fail a Speech check, you might get a voice response like, "I won't put up with this!" But the text can be deeper and more specific.
Instead of using the Speech skill to determine dialogue choices and persuasion success, the player can assign multiple character traits to their character, and these traits will provide unique reactions. The success or failure of a persuasion attempt is determined by the player's character level and whether a particular type of persuasion makes sense in the context of the situation.Minimum
System Requirements :
- Operating System: Windows 7/8.1/10 (64-bit version)
- Processor: Intel i5-750/AMD Phenom II X4-945
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 760 4 GB
- DirectX: Version 11
- Storage: 10 GB available space
- Operating System: Windows 7/8.1/10 (64-bit version)
- Processor: Intel i7-4770/AMD Ryzen 3 2200G
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 6 GB
- DirectX: Version 11
- Storage: 10 GB available space
download
