Information:
Fighting Moore was built exclusively for VR, blending reality and fantasy as you fight through five unique levels of unstoppable levels, a build that explores Moore's Law. Balanced around fluid movement to maximize immersion and push VR combat mechanics forward,
there are no options for moving by teleportation.
A fast-paced combat system based on physics and magic
.
Fighting Moore takes the best of what feels like in VR, such as shooting a bow, and tweaks the interaction so that the player has confidence in the outcome of their actions. For example, the bow now fires a spell from below in the direction the player fires. Each attack has been developed to allow the player to feel confident in the tools they have at their disposal in any given situation.
Instant execution of consecutive unique spells
.
Fighting Moore focuses on reducing the friction of changing weapons and spells in VR. Through innovative UI design, it is possible to seamlessly switch between five unique attacks at any given time in less than a second. Combined with a focus on controlling each attack, the player can feel completely in control in every situation.
Unique environmental mechanics
.
Fight your way through five levels, each centered around unique environment mechanics, including fully destructible mazes, narrow passages, real-time destructible terrain, interactive grass, and candlelight combat. There's also an endless sandbox mode available after completing all five environments to test your survivability.
An innovative user interface system and motion sickness reduction
.
With four fixed points for the player to focus on, the user interface design aims to help those who suffer from motion sickness when using VR. Minimum
system requirements :
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Fighting Moore was built exclusively for VR, blending reality and fantasy as you fight through five unique levels of unstoppable levels, a build that explores Moore's Law. Balanced around fluid movement to maximize immersion and push VR combat mechanics forward,
there are no options for moving by teleportation.
A fast-paced combat system based on physics and magic
.
Fighting Moore takes the best of what feels like in VR, such as shooting a bow, and tweaks the interaction so that the player has confidence in the outcome of their actions. For example, the bow now fires a spell from below in the direction the player fires. Each attack has been developed to allow the player to feel confident in the tools they have at their disposal in any given situation.
Instant execution of consecutive unique spells
.
Fighting Moore focuses on reducing the friction of changing weapons and spells in VR. Through innovative UI design, it is possible to seamlessly switch between five unique attacks at any given time in less than a second. Combined with a focus on controlling each attack, the player can feel completely in control in every situation.
Unique environmental mechanics
.
Fight your way through five levels, each centered around unique environment mechanics, including fully destructible mazes, narrow passages, real-time destructible terrain, interactive grass, and candlelight combat. There's also an endless sandbox mode available after completing all five environments to test your survivability.
An innovative user interface system and motion sickness reduction
.
With four fixed points for the player to focus on, the user interface design aims to help those who suffer from motion sickness when using VR. Minimum
system requirements :
- Operating System: Windows 7
- Processor: Intel i5-4590 or equivalent or higher
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or equivalent or higher
- Storage: 8 GB available space
- Operating System: Windows 10
- Processor: Intel Core i7 6700K or equivalent or higher
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 or equivalent or higher
- Storage: 8 GB available space
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