Horror
, at its core, is wild. You don't need a multi-million dollar design budget or advanced real-time bullet physics to make something scary. You just have to have a pure idea and honesty in its execution.
PT illustrates this point perfectly. It all takes place in a single corridor. It didn't have complex AI. There weren't dozens of characters to design and model. No, there weren't even a lot of scares. And it was absolutely terrifying. It was a subversion of Silent Hills' tragic concepts into a dense moment of horror. It was its own compact experience, a glimpse into something much bigger.
Many games have tried to emulate PT in content. Creepy corridor with millions of collectible notes. Some of those are great. But what about that idea? To subvert your dream project into something intense, pure, and real?
That's the question posed to 10 creative minds. Make PT your dream horror project. A game on its own, a window into a much bigger world. Make it pure. Make it real. Make it a reflection of your own fears. They made it in just 7 days.
And they did. This is the Dread X collection.
Creators/Creations
Airdorf
– SUMMER NIGHT: From the maker of FAITH. Run around your yard, pick mushrooms, and ride monkeys in this LCD handheld game where nothing scary happens!
Oddbreeze Games
– The Pay is Nice: From the maker of Crew 167: The Grand Block Odyssey. Find out what's happening in a highly secure facility, as you get ready for work and wander the dark halls of your office. Using an old-school fixed-camera perspective, they're watching your every move. Minimum
system requirements :
, at its core, is wild. You don't need a multi-million dollar design budget or advanced real-time bullet physics to make something scary. You just have to have a pure idea and honesty in its execution.
PT illustrates this point perfectly. It all takes place in a single corridor. It didn't have complex AI. There weren't dozens of characters to design and model. No, there weren't even a lot of scares. And it was absolutely terrifying. It was a subversion of Silent Hills' tragic concepts into a dense moment of horror. It was its own compact experience, a glimpse into something much bigger.
Many games have tried to emulate PT in content. Creepy corridor with millions of collectible notes. Some of those are great. But what about that idea? To subvert your dream project into something intense, pure, and real?
That's the question posed to 10 creative minds. Make PT your dream horror project. A game on its own, a window into a much bigger world. Make it pure. Make it real. Make it a reflection of your own fears. They made it in just 7 days.
And they did. This is the Dread X collection.
Creators/Creations
Airdorf
– SUMMER NIGHT: From the maker of FAITH. Run around your yard, pick mushrooms, and ride monkeys in this LCD handheld game where nothing scary happens!
Oddbreeze Games
– The Pay is Nice: From the maker of Crew 167: The Grand Block Odyssey. Find out what's happening in a highly secure facility, as you get ready for work and wander the dark halls of your office. Using an old-school fixed-camera perspective, they're watching your every move. Minimum
system requirements :
- Operating System: Windows 7 64-bit
- Processor: Intel or AMD quad-core processor, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD Series
- DirectX: Version 11
- Storage: 20 GB available space
for download