Bionic
Dues is a turn-based tactical game with machine customization.
Bionic Dues was developed and published by Arcen Games, LLC. It was released on October 9, 2013.
A robot rebellion must be suppressed by the best of the best. When the best of the best are killed... it's up to you. Put down the uprising in time, or your corporate authorities will bomb the city.
Bionic Dues is a turn-based tactical game with machine customization. Guide multiple classes of Exos through a variety of missions filled with hostile robots that are as troubled as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic installations, and prepare for the final assault from your enemies... once they've managed to organize themselves.
Key Features:
Intelligently think through large-scale tactical situations featuring robots suffering from bad GPS, terrible aim, insecurity, lack of focus, a propensity for betrayal, and dozens of other exploitable ailments.
Over 40 unique robots, ranging from the hilariously inept but dangerous DumBots, BlunderBots, and BatBots to the frighteningly effective WyvernBots, DoomBots, and MurderBots.
Create your own path: Choose from 30 to 50 missions out of 120 that you discover as you explore the city map. The missions you choose determine your readiness for the final battle against the gathering robot army.
Missions come in 23 different generic flavors and are entirely procedurally generated like a deck from a traditional roguelite.
Mix and match your team of four from six Exos classes: Assault, Siege, Science, Sniper, Ninja, and Brawler. Each has its own build and weaponry.
Choose a generic pilot from a roster of six to add a powerful advantage that lasts throughout your campaign.
Customize your four Exos with procedurally generated loot that grants weapons and defense upgrades, new abilities, and more.
Difficulty levels range from Very Easy to Extremely Hard.
Easily save and reload your game at any time, or load in Ironman mode.
A stunning soundtrack by composer Pablo Vega, headlined by the game's theme, "The House We Once Knew." Minimum
system requirements :
Dues is a turn-based tactical game with machine customization.
Bionic Dues was developed and published by Arcen Games, LLC. It was released on October 9, 2013.
A robot rebellion must be suppressed by the best of the best. When the best of the best are killed... it's up to you. Put down the uprising in time, or your corporate authorities will bomb the city.
Bionic Dues is a turn-based tactical game with machine customization. Guide multiple classes of Exos through a variety of missions filled with hostile robots that are as troubled as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic installations, and prepare for the final assault from your enemies... once they've managed to organize themselves.
Key Features:
Intelligently think through large-scale tactical situations featuring robots suffering from bad GPS, terrible aim, insecurity, lack of focus, a propensity for betrayal, and dozens of other exploitable ailments.
Over 40 unique robots, ranging from the hilariously inept but dangerous DumBots, BlunderBots, and BatBots to the frighteningly effective WyvernBots, DoomBots, and MurderBots.
Create your own path: Choose from 30 to 50 missions out of 120 that you discover as you explore the city map. The missions you choose determine your readiness for the final battle against the gathering robot army.
Missions come in 23 different generic flavors and are entirely procedurally generated like a deck from a traditional roguelite.
Mix and match your team of four from six Exos classes: Assault, Siege, Science, Sniper, Ninja, and Brawler. Each has its own build and weaponry.
Choose a generic pilot from a roster of six to add a powerful advantage that lasts throughout your campaign.
Customize your four Exos with procedurally generated loot that grants weapons and defense upgrades, new abilities, and more.
Difficulty levels range from Very Easy to Extremely Hard.
Easily save and reload your game at any time, or load in Ironman mode.
A stunning soundtrack by composer Pablo Vega, headlined by the game's theme, "The House We Once Knew." Minimum
system requirements :
- Operating System: Windows XP SP2 or later
- Processor: 1.6Ghz CPU
- Memory: 2 GB RAM
- Graphics: Screen resolution of at least 720 pixels high and 1024 pixels wide.
- Storage: 300 MB available space
for download
Episodes Download link Mirror link Mirror link 1 download download download password gamezone.to
or
igg-games.com