Information:
When Battle Realms was released, the RTS genre unfortunately suffered from a severe form of WW2itis. Every game had to have a WW2 setting, and especially every RTS had to have tanks and Nazis.
Then came Battle Realms. No tanks, no Nazis, not even a single Japanese kamikaze fighter. Instead, we got samurai, ghosts, and demons in a mystical Japan steeped in myth and legend. Sure, we got resources and buildings, and we could assemble our units with a selection framework, so Battle Realms was definitely an RTS. But BR had more. The unique "Special Power" system, where you had to act aggressively to earn enough points to upgrade your units, but you also had to be careful not to waste your limited resources carelessly. You had infantry who could ride horses to become powerful knights. Forests were useful for concealing your infantry for surprise attacks, and heavy boulders could be thrown from cliffs onto your enemy bases. You had a long, beautiful SP campaign, and you had multiplayer. And you had the first RTS to use this awesome new technology Nvidia had put into its GeForce 3 cards.
But Battle Realms proved once again that innovation and commercial success were mutually exclusive. Most people were satisfied playing with tanks; they didn't need anything else. Sure, amazingly, there was a BR addition, but overall... BR wasn't a commercial success. There are several reasons for this, but the main one still applies today: you can't make a game full of new and innovative things and expect it to make billions like Call of Duty or The Sims. Minimum
system requirements :
download
When Battle Realms was released, the RTS genre unfortunately suffered from a severe form of WW2itis. Every game had to have a WW2 setting, and especially every RTS had to have tanks and Nazis.
Then came Battle Realms. No tanks, no Nazis, not even a single Japanese kamikaze fighter. Instead, we got samurai, ghosts, and demons in a mystical Japan steeped in myth and legend. Sure, we got resources and buildings, and we could assemble our units with a selection framework, so Battle Realms was definitely an RTS. But BR had more. The unique "Special Power" system, where you had to act aggressively to earn enough points to upgrade your units, but you also had to be careful not to waste your limited resources carelessly. You had infantry who could ride horses to become powerful knights. Forests were useful for concealing your infantry for surprise attacks, and heavy boulders could be thrown from cliffs onto your enemy bases. You had a long, beautiful SP campaign, and you had multiplayer. And you had the first RTS to use this awesome new technology Nvidia had put into its GeForce 3 cards.
But Battle Realms proved once again that innovation and commercial success were mutually exclusive. Most people were satisfied playing with tanks; they didn't need anything else. Sure, amazingly, there was a BR addition, but overall... BR wasn't a commercial success. There are several reasons for this, but the main one still applies today: you can't make a game full of new and innovative things and expect it to make billions like Call of Duty or The Sims. Minimum
system requirements :
- • Operating system: Windows Vista or later
- • Processor: Celeron or equivalent 400 MHz
- • Memory: 64 MB RAM
- • Graphics: DirectX 8 compatible video card with 16MB VRAM and 3D AGP acceleration
- • DirectX: Version 8.0
- • Sound card: DirectX 8 compatible sound card
- • Operating system: Windows Vista or later
- • Processor: Pentium III 750 MHz or equivalent
- • Memory: 128 MB RAM
- • Graphics: DirectX 8 compatible video card with 32MB VRAM and 3D AGP acceleration
- • DirectX: Version 8.0
- • Sound card: DirectX 8 compatible sound card
download
Episodes | Mediafire link | Google link | PixelDrain link |
---|---|---|---|
The game | download | download | download |
password | www.ovagames.com |
