Information:
Build a village on sacred land in 2000 BC. Take care of the needs of the villagers and pilgrims who arrive to visit the holy site. Obtain enough food and other resources to run the village. Build monuments of various shapes and different types of stone. Provide villagers with clothing and tools made of iron, bone, or bronze.
The game begins when the first shaman arrives on the sacred land. After that, the first pilgrims will follow. Expand your fame and resources to build other manifestations, altars, and stone monuments. If villagers get angry or hungry, they will leave, so take care of their needs. Keep villagers well-fed, warm, relaxed, and healthy. Produce jewelry and tools from various materials and provide villagers with clothing to keep them warm.
Trade tin and copper and craft tools and jewelry from stone or bronze. Send villagers on hunting trips. Domesticate some animals. Uruks, the daily ancestor of the cow, can provide milk and food. Plant grasses and trees.
Key Features:
Provides food, wood, flint, and 11 other ingredients for villagers.
There are over 25 buildings that can be constructed.
8 types of altars for shamans and priests.
Many types of stele of varying sizes, megaliths, and stone thresholds.
You can choose from different types of stone with different properties
Pilgrims will be rewarded with raw materials and fame if you ensure that the shamans perform the rituals they need.
There are 5 types of shamans and 15 different types of rituals.
You can have up to 3 priests and unlock 27 stages of research.
Trade tin and copper.
Summon large gatherings.
Craft tools, clothing, and jewelry.
Domesticate animals.
Plant trees and young trees. Minimum
System Requirements :
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Build a village on sacred land in 2000 BC. Take care of the needs of the villagers and pilgrims who arrive to visit the holy site. Obtain enough food and other resources to run the village. Build monuments of various shapes and different types of stone. Provide villagers with clothing and tools made of iron, bone, or bronze.
The game begins when the first shaman arrives on the sacred land. After that, the first pilgrims will follow. Expand your fame and resources to build other manifestations, altars, and stone monuments. If villagers get angry or hungry, they will leave, so take care of their needs. Keep villagers well-fed, warm, relaxed, and healthy. Produce jewelry and tools from various materials and provide villagers with clothing to keep them warm.
Trade tin and copper and craft tools and jewelry from stone or bronze. Send villagers on hunting trips. Domesticate some animals. Uruks, the daily ancestor of the cow, can provide milk and food. Plant grasses and trees.
Key Features:
Provides food, wood, flint, and 11 other ingredients for villagers.
There are over 25 buildings that can be constructed.
8 types of altars for shamans and priests.
Many types of stele of varying sizes, megaliths, and stone thresholds.
You can choose from different types of stone with different properties
Pilgrims will be rewarded with raw materials and fame if you ensure that the shamans perform the rituals they need.
There are 5 types of shamans and 15 different types of rituals.
You can have up to 3 priests and unlock 27 stages of research.
Trade tin and copper.
Summon large gatherings.
Craft tools, clothing, and jewelry.
Domesticate animals.
Plant trees and young trees. Minimum
System Requirements :
- Operating System: Windows 7
- Processor: 2.7 GHz single core
- Memory: 4 GB RAM
- Graphics: 1 GB GDDR3 (1600 MHz)
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Minimum resolution 1366 x 768 pixels
- Operating System: Windows 7, Windows 10
- Processor: 3.5 GHz Quad-Core (i5)
- Memory: 8 GB RAM
- Graphics: 2 GB GDDR5 (1600 MHz)
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Minimum resolution 1366 x 768 pixels
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