Name: 0x0176da38
Reset Name: 0x0176da37{0x00}
Clan Tag: 0x00cc00ea
Status in game:
Code:
PHP:
Rank = Score - 0x91,
Prestige = Rank + 0x4,
Score = NameInGame + 0xB4,
Kills = Score + 0x2,
Deaths = Score + 0x4,
Assists = Score + 0x6;
Name In Game:
Code:
PHP:
Name in Game: 0x00F4749C(+0x3700 Client Intervnal)
Clan Tag in Game: 0x00f4750c(+0x3700 Client Intervnal)
God Mode:
Code:
PHP:
No Flash God Mode:
0x00E045A8 (+0x280 Client Intervnal)
0x00F4743C (+0x3700 Client Intervnal)
0x00F445D0 (+0x3700 Client Intervnal)
0x0F,0xFF,0xFF,0xFF - On, 0x00,0x00,0x00,0x64 - Off
Flash:
Offset: 0x00E045A8 (+0x280 Client Intervnal)
0xFF , 0xFF - On
0x00 , 0x64 - Off
Spectator God Mod:
Code:
[hide]Offset: 0x00F44412 0xFF - On , 0x40 - Off (+0x3700 Client Intervnal)[/hide]
Ultimate Ammo:
Code:
PHP:
Use 0F, FF,FF,FF for unlimted ammo or replace with 00,00,00,64 for 100 bullets
Primary Ammo: 0x00F44958(+0x3700 Client Intervnal)
Primary Clip Ammo: 0x00F44868(+0x7600 Client Intervnal)
Secondary Ammo: 0x00F44968(+0x3700 Client Intervnal)
Secondary Clip Ammo: 0x00F44878(+0x3700 Client Intervnal)
Lethal Ammo: 0x00F44938(+0x3700 Client Intervnal)
Tactical Ammo: 0x00F44948(+0x3700 Client Intervnal)
Code:
PHP:
Primary 0x00F44741(+0x3700 Client Intervnal)
Secondary: 0x00F44751(+0x3700 Client Intervnal)
0x01 - On
0x00 - To take it off
Red Boxes & 3rd Person:
Code:
PHP:
Offset: 0x00F44413(+0x3700 Client Intervnal)
0x50 - Red Boxes
0x07 - 3rd Person
0x57 - 3rd Person & Red Boxes
0x00 - To take it off
Player Speed:
Code:
PHP:
0x00F47450
0x40 - On, 0x3F - Off
Code:
PHP:
Offset: 0x00F44E2A
On -
(0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF ,0xFF)
Off -
(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
Code:
PHP:
0x00F47565(+0x3700 Client Intervnal)
0x01 - UAV
0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 - Advanced UAV
0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - To take it off
Code:
PHP:
Offset: 0x00F4771F(+0x3700 Client Intervnal)
0x00 - Normal
0x01 - No Clip
0x02 - UFO MOD
0x04 - Freeze
Code:
PHP:
0x00F44823
0xF0 - On
0xB0 - Disable Weapon
0x00 - Off
Code:
PHP:
Offset: 0x00F4739F(+0x3700 Client Intervnal)
0x0F - On
0x02 - Off
Jammer & Laser:
Code:
PHP:
Offset: 0x00F44525
0x03 - Give Laser
0x20 - Take Weapons
0x48 - Give Jammer
Location Offset (Teleport):
Code:
PHP:
Origin: 0x00F4441C(x, y, z) (+0x3700 Client Intervnal)
Replace with those bytes for "Screamer":
0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00
To turn off the screamer you must to suicide.
Height : 0x00F44424(+0x3700 Client Interval)
Kill Client:
Code:
PHP:
Offset: 0x00f44424(+0x3700 Client Intervnal)
(0x00 - Kill)
Code:
PHP:
Offset: 0x00F4440E(+0x3700 Client Intervnal)
(0x01 - On 0x08 - Off)
Change Team:
Code:
PHP:
Offset: 0x00f47463(+0x3700 Client Intervnal)
Free For All - 0x08
Spectator Team - 0x03
Federation Team - 0x02
Ghosts Team - 0x01
Lobby Offsets:
Code:
PHP:
God Mode all players : 0x23BB50 (ON : 0x60,0x00,0x00,0x00- OFF : 0x90, 0x9B, 0x01, 0xA8)
Full Auto: 0x0010d654 (0x3B, 0x60, 0x00, 0x00 - On | 0x3B, 0x60, 0x00, 0x01 - Off)
Super Jump: 0x000eb374(0x44, 0x61 - High) (0x45, 0x48 - Very High) (0x00, 0x00 - No Jump) (0x42, 0x9C - Default)
Super Speed: 0x0022c98c(0x38, 0xA0, 0x00, 0xBE - Default) (0x38, 0xA0, 0x01, 0xBE - Fast) (0x20, 0xA0, 0x05, 0xBE- Very Fast)
FallDamage: 0x000f7c2c(0x47, 0x7F, 0x49, 0x00 - No Fall Damage) (0x43, 0x00, 0x00 - Default) (0xFF, 0x00, 0x00 - Fall And Die)
Gravity: 0x0022e7e0(0x38, 0xA0, 0x00, 0x50 - Low) (0x38, 0xA0, 0x05, 0x50 - High) (0x38, 0xA0, 0x00, 0x50 - Very High) (0x38, 0xA0, 0x03, 0x20 - Default)
Extinction Prestige And Level:
Code:
PHP:
Level: 0x01798D13//(2 Bytes 16Int) (0x52 0x1C 0x0,0 - Level 31)
Prestige: 0x01798D0C//(4 Bytes : 32Int) (0A - Prestige 10 , 0B - Prestige 11)
SV_GameSendServerCommand Commands:
Code:
PHP:
a - No Gun
l - Game Volume (1- Normal 2 - High 3 - Loud 0 - Mute)
e "Print Killfeed"
c "Print Center"
n 10109 = beginnging sound on game
n 5161 = guy saying "free for all"
d 958 "mpintro" 0
r = Kick with error (Exmple: ^1GTFO My Lobby)
n 10299 = guy says "time to work ghost squad"
i - blury (Set i cg_fov 90 for blury, i 0 Turn off)
g "MP_CHANGE_CLASS_NEXT_SPAWN"
q Dvar - But the dvars are numbers now.
J Set Vision:
Some Visions For Exmple:
ac130
ac130_enhanced
ac130_enhanced_mp
ac130_inverted
ac130_thermal
aftermath
black_bw
cheat_bw
coup_sunblind
default_night
default_night_mp
end_game
mpnuke
mpnuke_aftermath
mpoutro
near_death
near_death_mp
Some Dvars:
q 23 3500 - Compass Size 3500
q 13 90 = q cg_fov 90
q 132 10 = "ICE Screen"
Models:
Code:
PHP:
Offset - 0xE04571
public static byte[] RightPrisonDoor = new byte[] { 0x6F };
public static byte[] LeftPrisonDoor = new byte[] { 0x6E };
public static byte[] NatrualFlag = new byte[] { 0x36 };
public static byte[] GhostsFlag = new byte[] { 0x35 };
public static byte[] FederationFlag = new byte[] { 0x34 };
public static byte[] HeavyJuggernaut = new byte[] { 0x1D };
public static byte[] LightJuggernaut = new byte[] { 0x17 };
public static byte[] JuggernautHead = new byte[] { 0x0E };
public static byte[] Invisible = new byte[] { 0x04 };
public static byte[] LongTree = new byte[] { 0x63 };
public static byte[] BrokenTree = new byte[] { 0x64 };
public static byte[] GreenCarePackage = new byte[] { 0x0A };
public static byte[] RedCarePackage = new byte[] { 0x09 };
public static byte[] GreenJuggernautCarePackage = new byte[] { 0x1E };
public static byte[] RedJuggernautCarePackage = new byte[] { 0x20 };
public static byte[] EnemyKillTag = new byte[] { 0x33 };
public static byte[] FriendlyKillTag = new byte[] { 0x03 };
public static byte[] GunAmmo = new byte[] { 0x37 };
public static byte[] Airplane = new byte[] { 0x38 };
public static byte[] BombLaptop1 = new byte[] { 0x70 };
public static byte[] Mine = new byte[] { 0x01 };
public static byte[] Missile = new byte[] { 0x02 };
public static byte[] Intel = new byte[] { 0x0B };
public static byte[] Flare = new byte[] { 0x0D };
public static byte[] DefaultVehicle = new byte[] { 0x0C };
public static byte[] Box = new byte[] { 0x61 };
public static byte[] Laptop = new byte[] { 0x60 };
public static byte[] MissilesStand = new byte[] { 0x69 };
public static byte[] Head = new byte[] { 0x10 };
public static byte[] IMS = new byte[] { 0x11 };
public static byte[] OrangeIMS = new byte[] { 0x12 };
public static byte[] YellowIMS = new byte[] { 0x13 };
public static byte[] RedIMS = new byte[] { 0x14 };
public static byte[] ExplosiveCharge = new byte[] { 0x15 };
public static byte[] RedCharge = new byte[] { 0x21 };
public static byte[] SATCOM = new byte[] { 0x22 };
public static byte[] OrangeSATCOM = new byte[] { 0x23 };
public static byte[] GoldSATCOM = new byte[] { 0x24 };
public static byte[] RedSATCOM = new byte[] { 0x25 };
public static byte[] AmmoBox = new byte[] { 0x28 };
public static byte[] OrangeAmmoBox = new byte[] { 0x29 };
public static byte[] Star = new byte[] { 0x2A };
public static byte[] SmallOrangeBall = new byte[] { 0x2F };
public static byte[] Wall = new byte[] { 0x2B };
public static byte[] BrokenWall = new byte[] { 0x2C };
public static byte[] GoldWall = new byte[] { 0x2D };
public static byte[] RedWall = new byte[] { 0x2E };
public static byte[] Vest = new byte[] { 0x31 };
public static byte[] AC130 = new byte[] { 0x3A };
public static byte[] NightOwl = new byte[] { 0x3B };
public static byte[] OrangeVest = new byte[] { 0x32 };
public static byte[] Shield = new byte[] { 0x53 };
public static byte[] TV = new byte[] { 0x6B };
public static byte[] AlotOfWoods = new byte[] { 0x6C };
public static byte[] Tourniquet = new byte[] { 0x6D };
public static byte[] BombBelt = new byte[] { 0x66 };
public static byte[] GoldBomBelt = new byte[] { 0x67 };
public static byte[] BombCharge = new byte[] { 0x68 };
public static byte[] MissilesStation = new byte[] { 0x69 };
public static byte[] RuinMissilesStation = new byte[] { 0x6A };
public static byte[] Cellphone = new byte[] { 0x5F };
public static byte[] ChainSAW = new byte[] { 0x3E };
public static byte[] Bomb = new byte[] { 0x70 };
public static byte[] TrophySystem = new byte[] { 0x26 };
public static byte[] OrangeTrophySystem = new byte[] { 0x27 };
public static byte[] SmallBomb = new byte[] { 0x68 };
public static byte[] InfectedSuit = new byte[] { 0x16 };
public static byte[] EliteSuit = new byte[] { 0x17 };
public static byte[] BigPurpleBall = new byte[] { 0x06 };
public static byte[] BigBlackBall = new byte[] { 0x07 };
public static byte[] Knife = new byte[] { 0x4E };
public static byte[] BombLaptop = new byte[] { 0x4B };
public static byte[] Hands = new byte[] { 0x44 };
public static byte[] PrimaryWeapon = new byte[] { 0x43 };
public static byte[] SmallBird = new byte[] { 0x42 };
public static byte[] Gun = new byte[] { 0x40 };
public static byte[] Gryphon = new byte[] { 0x3F };
public static byte[] HeliGun = new byte[] { 0x3E };
public static byte[] Vulture = new byte[] { 0x3D };
public static byte[] HeliSniper = new byte[] { 0x39 };
public static byte[] BattleHind = new byte[] { 0x3C };
public static byte[] JuggernautShield = new byte[] { 0x52 };
public static byte[] OrangeSmokeGranade = new byte[] { 0x54 };
public static byte[] MotionSensor = new byte[] { 0x50 };
public static byte[] OrangeMotionSensor = new byte[] { 0x51 };
public static byte[] Unknown3 = new byte[] { 0x4F };
public static byte[] Unknown2 = new byte[] { 0x4D };
public static byte[] Unknown1 = new byte[] { 0x4C };
public static byte[] BlackCellPhone = new byte[] { 0x5F };
public static byte[] WeaponBox = new byte[] { 0x62 };
public static byte[] OrangeFlashGranade = new byte[] { 0x5A };
public static byte[] FlashGrande = new byte[] { 0x5B };
public static byte[] BlackWolf = new byte[] { 0x5D };
public static byte[] WhiteWolf = new byte[] { 0x5C };
public static byte[] GuardDog = new byte[] { 0x5E };
public static byte[] SentryGun = new byte[] { 0x55 };
public static byte[] OrangeSentryGun = new byte[] { 0x56 };
public static byte[] BrokenSentryGun = new byte[] { 0x57 };
public static byte[] GoldSentryGun = new byte[] { 0x58 };
public static byte[] RedSentryGun = new byte[] { 0x59 };
Addresses:
Code:
PHP:
SV_GameSendServerCommand: 0x69A3F4
Add_Ammo : 0x2470FC
Cbuf AddText : 0x2AFFE4
G_SetModel : 0x28DDBC
G_GivePlayerWeapon : 0x292B5C
G_Client = 0xF44400,
G_Entity = 0xE04400;
No Host (Thanks to imSooCool)
Code:
PHP:
Advanced UAV = 0x13f5f0, set to { 0x6B, 0x18, 0x00, 0x00 }
Orange Boxes = 0x147cec, set to { 0x60, 0x00 , 0x00, 0x00 }
No Recoil = 0x595df8, set to { 0x60, 0x00 , 0x00, 0x00 }
Laser = 0x576444, set to { 0x28, 0x04, 0x00, 0x01 }
Glow Color = 0x169718, set to { 0x38, 0xc0, 0x0, 0x6 } for Green Glow
Disable Char Check (so you can type ^1 in the classes name) = 0x376778 set to { 0x41 }
Cross Hair = 0x120184, set to { 0x2C, 0x03, 0x00, 0x00 }
Chrome Players = 0x478678, set to { 0x2C, 0x03, 0x00, 0x01 }
Code:
PHP:
//CoD Ghosts RPC CEX/DEX - 1.12
#region RPC
private static uint function_address = 0x004A0020;
public static int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters[i] is int)
{
byte[] array = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters[i] is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters[i] is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters[i] is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
System.Threading.Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}
public static void WritePPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
#endregion