Information:
Rin has lived her entire life without stepping outside the walls of her village, but a dark quest takes her to long-forgotten lands in search of a precious item she's lost. Mournful Sword is a 2D action platformer similar to classics like Shinobi and Strider, with simple, precise controls and challenging combat.
My goal with Mournful Sword was to create a combat system that was compelling and strategic, but also easy to use, requiring only a single attack button. I did this by creating a combo system where you can lock on and defeat enemies with single sword strikes, which also opens up the opportunity to expose yourself to attack from other enemies.
In addition to being able to attack enemies from any side or above, you can even combo enemies in the air or below you as you fall on them. Be warned, though, this requires excellent timing and careful planning. I also wanted to incorporate a checkpoint system that harkens back to older games, forcing you not only to complete a portion of the game, but also to be able to complete it consistently.
In terms of accessibility options, there's a game speed limiter, an option to reduce button presses, and settings that add a visual element to the audio feedback. I hope you'll take advantage of these options if you need them. Minimum
system requirements :
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Rin has lived her entire life without stepping outside the walls of her village, but a dark quest takes her to long-forgotten lands in search of a precious item she's lost. Mournful Sword is a 2D action platformer similar to classics like Shinobi and Strider, with simple, precise controls and challenging combat.
My goal with Mournful Sword was to create a combat system that was compelling and strategic, but also easy to use, requiring only a single attack button. I did this by creating a combo system where you can lock on and defeat enemies with single sword strikes, which also opens up the opportunity to expose yourself to attack from other enemies.
In addition to being able to attack enemies from any side or above, you can even combo enemies in the air or below you as you fall on them. Be warned, though, this requires excellent timing and careful planning. I also wanted to incorporate a checkpoint system that harkens back to older games, forcing you not only to complete a portion of the game, but also to be able to complete it consistently.
In terms of accessibility options, there's a game speed limiter, an option to reduce button presses, and settings that add a visual element to the audio feedback. I hope you'll take advantage of these options if you need them. Minimum
system requirements :
- Requires 64-bit processor and operating system.
- Operating System: Windows 7
- Memory: 2 GB RAM
- Graphics: DirectX 11
- Requires 64-bit processor and operating system.
download
